Level Design
Last updated
Last updated
Each level in the game has its unique characteristics, providing a distinct experience with every playthrough. Each level may feature different spawn patterns for power balls, unique slider skins, varying AI difficulties, and different music, backgrounds, and ambience.
As of now, there are two unique singleplayer levels available.
The first level features a serene and chill ambiance with a purple landscape background. However, the spawned power balls in this level are designed to disrupt the player's concentration and alter the level's ambience.
Difficulty AI : Easy.
Power Ball Spawn : Shaker Ball, Black Boulder.
This level has a hacker theme, creating a tense and disorienting atmosphere with its green-colored enemies, a dominant green background, and the exclusive presence of Switchy Balls that turn the player's color green, adding to the overall confusion.
Difficulty AI : Hard.
Power Ball Spawn : Switchy Ball.
Lava Lands Level: A background featuring flowing red lava and an ambiance with the sound of roaring lava. The spawned power balls may include Shaker Balls to shake the screen and disrupt the player.
Ruins of the Ancients Level: A background displaying ancient ruins with the presence of wind blowing that affects ball's power. AI opponents could use Black Boulders to bounce the ball quickly, creating an additional challenge.
Cosmic Clash Level: An outer space background with stars and moving planets. The power ball that appears might be a 'Gravity Ball' that influences the ball's direction and gravity in the game.
Jungle Jamboree Level: A dense jungle background with natural sounds like rain and bird chirping. AI opponents might use a 'Camouflage Ball' that makes the ball hard to see in the busy background.
Neon Nightmares Level: A futuristic cityscape background with vivid neon effects. The power ball is a 'Splitter Ball' that splits into two balls upon contact, making the game more intense.